| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %sum:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| store %a, 65536i |
| %7:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %8:i32 = load %7 |
| %x_29:i32 = let %8 |
| store %sum, %x_29 |
| %10:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %11:i32 = load %10 |
| %x_31:i32 = let %11 |
| %13:bool = eq 1i, %x_31 |
| if %13 [t: $B3] { # if_1 |
| $B3: { # true |
| %14:i32 = load %a |
| %x_35:i32 = let %14 |
| %16:i32 = sub %x_35, 1i |
| store %a, %16 |
| exit_if # if_1 |
| } |
| } |
| store %i, 0i |
| loop [b: $B4, c: $B5] { # loop_1 |
| $B4: { # body |
| %17:i32 = load %i |
| %x_41:i32 = let %17 |
| %19:i32 = load %a |
| %x_42:i32 = let %19 |
| %21:bool = lt %x_41, %x_42 |
| if %21 [t: $B6, f: $B7] { # if_2 |
| $B6: { # true |
| exit_if # if_2 |
| } |
| $B7: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %22:i32 = load %i |
| %x_45:i32 = let %22 |
| %24:i32 = load %sum |
| %x_46:i32 = let %24 |
| %26:i32 = add %x_46, %x_45 |
| store %sum, %26 |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %27:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %28:i32 = load %27 |
| %x_49:i32 = let %28 |
| %30:i32 = load %i |
| %x_50:i32 = let %30 |
| %32:i32 = add %x_50, %x_49 |
| store %i, %32 |
| next_iteration # -> $B4 |
| } |
| } |
| %33:i32 = load %sum |
| %x_52:i32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_7, 0u, 3i, 0u |
| %36:i32 = load %35 |
| %x_54:i32 = let %36 |
| %38:bool = eq %x_52, %x_54 |
| if %38 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| %39:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %40:i32 = load %39 |
| %x_60:i32 = let %40 |
| %42:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %43:i32 = load %42 |
| %x_63:i32 = let %43 |
| %45:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %46:i32 = load %45 |
| %x_66:i32 = let %46 |
| %48:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %49:i32 = load %48 |
| %x_69:i32 = let %49 |
| %51:f32 = convert %x_60 |
| %52:f32 = let %51 |
| %53:f32 = convert %x_63 |
| %54:f32 = let %53 |
| %55:f32 = convert %x_66 |
| %56:f32 = let %55 |
| %57:f32 = convert %x_69 |
| %58:vec4<f32> = construct %52, %54, %56, %57 |
| store %x_GLF_color, %58 |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %59:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %60:i32 = load %59 |
| %x_73:i32 = let %60 |
| %62:f32 = convert %x_73 |
| %x_74:f32 = let %62 |
| %64:vec4<f32> = construct %x_74, %x_74, %x_74, %x_74 |
| store %x_GLF_color, %64 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %66:void = call %main_1 |
| %67:vec4<f32> = load %x_GLF_color |
| %68:main_out = construct %67 |
| ret %68 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |