| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_42:ptr<function, vec4<f32>, read_write> = var |
| %x_39:ptr<function, bool, read_write> = var |
| %x_38_phi:ptr<function, bool, read_write> = var |
| %x_41_phi:ptr<function, vec4<f32>, read_write> = var |
| %9:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_32:f32 = let %9 |
| %11:f32 = clamp %x_32, 0.0f, 1.0f |
| %12:i32 = call %tint_f32_to_i32, %11 |
| %x_34:i32 = let %12 |
| store %x_GLF_color, vec4<f32>(0.0f) |
| store %x_38_phi, false |
| store %x_41_phi, vec4<f32>(0.0f) |
| loop [b: $B4, c: $B5] { # loop_2 |
| $B4: { # body |
| %x_42_phi:ptr<function, vec4<f32>, read_write> = var |
| %x_47_phi:ptr<function, i32, read_write> = var |
| %x_39_phi:ptr<function, bool, read_write> = var |
| %18:bool = load %x_38_phi |
| %x_38:bool = let %18 |
| %20:vec4<f32> = load %x_41_phi |
| %x_41:vec4<f32> = let %20 |
| store %x_42_phi, %x_41 |
| store %x_47_phi, 0i |
| loop [b: $B6, c: $B7] { # loop_3 |
| $B6: { # body |
| %x_45:ptr<function, vec4<f32>, read_write> = var |
| %x_48:ptr<function, i32, read_write> = var |
| %24:vec4<f32> = load %x_42_phi |
| store %x_42, %24 |
| %25:i32 = load %x_47_phi |
| %x_47:i32 = let %25 |
| %27:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %28:f32 = load_vector_element %27, 1u |
| %x_50:f32 = let %28 |
| store %x_39_phi, %x_38 |
| %30:i32 = call %tint_f32_to_i32, %x_50 |
| %31:i32 = add %x_34, %30 |
| %32:bool = lt %x_47, %31 |
| if %32 [t: $B8, f: $B9] { # if_1 |
| $B8: { # true |
| exit_if # if_1 |
| } |
| $B9: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %x_66:ptr<function, vec4<f32>, read_write> = var |
| %x_70:ptr<function, vec4<f32>, read_write> = var |
| %x_45_phi:ptr<function, vec4<f32>, read_write> = var |
| %36:bool = lt %x_34, 0i |
| if %36 [t: $B10, f: $B11] { # if_2 |
| $B10: { # true |
| store %x_39_phi, true |
| exit_loop # loop_3 |
| } |
| $B11: { # false |
| %37:bool = eq %x_34, 1i |
| if %37 [t: $B12, f: $B13] { # if_3 |
| $B12: { # true |
| %38:f32 = convert %x_34 |
| %x_64:f32 = let %38 |
| %40:vec2<f32> = construct %x_64, %x_64 |
| %x_65:vec2<f32> = let %40 |
| %42:f32 = access %x_65, 0u |
| %43:f32 = load_vector_element %x_42, 1u |
| %44:f32 = load_vector_element %x_42, 2u |
| %45:f32 = access %x_65, 1u |
| %46:vec4<f32> = construct %42, %43, %44, %45 |
| store %x_66, %46 |
| %47:vec4<f32> = load %x_66 |
| store %x_45_phi, %47 |
| exit_if # if_3 |
| } |
| $B13: { # false |
| %48:i32 = add %x_34, 1i |
| %49:f32 = convert %48 |
| %x_68:f32 = let %49 |
| %51:vec2<f32> = construct %x_68, %x_68 |
| %x_69:vec2<f32> = let %51 |
| %53:f32 = access %x_69, 0u |
| %54:f32 = load_vector_element %x_42, 1u |
| %55:f32 = load_vector_element %x_42, 2u |
| %56:f32 = access %x_69, 1u |
| %57:vec4<f32> = construct %53, %54, %55, %56 |
| store %x_70, %57 |
| %58:vec4<f32> = load %x_70 |
| store %x_45_phi, %58 |
| exit_if # if_3 |
| } |
| } |
| %59:vec4<f32> = load %x_45_phi |
| store %x_45, %59 |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B7 |
| } |
| $B7: { # continuing |
| %60:i32 = add %x_47, 1i |
| store %x_48, %60 |
| %61:vec4<f32> = load %x_45 |
| store %x_42_phi, %61 |
| %62:i32 = load %x_48 |
| store %x_47_phi, %62 |
| next_iteration # -> $B6 |
| } |
| } |
| %63:bool = load %x_39_phi |
| store %x_39, %63 |
| %64:bool = load %x_39 |
| if %64 [t: $B14] { # if_4 |
| $B14: { # true |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %65:bool = load %x_39 |
| store %x_38_phi, %65 |
| %66:vec4<f32> = load %x_42 |
| store %x_41_phi, %66 |
| %67:bool = lt %x_34, 0i |
| %68:bool = eq %67, false |
| break_if %68 # -> [t: exit_loop loop_2, f: $B4] |
| } |
| } |
| %69:bool = load %x_39 |
| if %69 [t: $B15] { # if_5 |
| $B15: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %70:vec4<f32> = load %x_42 |
| store %x_GLF_color, %70 |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B16: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %73:void = call %main_1 |
| %74:vec4<f32> = load %x_GLF_color |
| %75:main_out = construct %74 |
| ret %75 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B17: { |
| %77:i32 = convert %value |
| %78:bool = gte %value, -2147483648.0f |
| %79:i32 = select -2147483648i, %77, %78 |
| %80:bool = lte %value, 2147483520.0f |
| %81:i32 = select 2147483647i, %79, %80 |
| ret %81 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |