| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %collatz_i1_ = func(%v:ptr<function, i32, read_write>):i32 { |
| $B2: { |
| %count:ptr<function, i32, read_write> = var |
| store %count, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %7:i32 = load %v |
| %x_89:i32 = let %7 |
| %9:bool = gt %x_89, 1i |
| if %9 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %10:i32 = load %v |
| %x_92:i32 = let %10 |
| %12:i32 = and %x_92, 1i |
| %13:bool = eq %12, 1i |
| if %13 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %14:i32 = load %v |
| %x_98:i32 = let %14 |
| %16:i32 = mul 3i, %x_98 |
| %17:i32 = add %16, 1i |
| store %v, %17 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %18:i32 = load %v |
| %x_101:i32 = let %18 |
| %20:i32 = call %tint_div_i32, %x_101, 2i |
| store %v, %20 |
| exit_if # if_2 |
| } |
| } |
| %22:i32 = load %count |
| %x_103:i32 = let %22 |
| %24:i32 = add %x_103, 1i |
| store %count, %24 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %25:i32 = load %count |
| %x_105:i32 = let %25 |
| ret %x_105 |
| } |
| } |
| %main_1 = func():void { |
| $B9: { |
| %lin:ptr<function, vec2<f32>, read_write> = var |
| %v_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %32:vec4<f32> = load %gl_FragCoord |
| %x_63:vec4<f32> = let %32 |
| %34:ptr<uniform, vec2<f32>, read> = access %x_10, 0u |
| %35:vec2<f32> = load %34 |
| %x_66:vec2<f32> = let %35 |
| %37:f32 = access %x_63, 0u |
| %38:f32 = access %x_63, 1u |
| %39:vec2<f32> = construct %37, %38 |
| %40:vec2<f32> = div %39, %x_66 |
| store %lin, %40 |
| %41:vec2<f32> = load %lin |
| %x_68:vec2<f32> = let %41 |
| %43:vec2<f32> = mul %x_68, 8.0f |
| %44:vec2<f32> = floor %43 |
| store %lin, %44 |
| %45:f32 = load_vector_element %lin, 0u |
| %x_72:f32 = let %45 |
| %47:f32 = load_vector_element %lin, 1u |
| %x_76:f32 = let %47 |
| %49:i32 = call %tint_f32_to_i32, %x_72 |
| %51:i32 = mul %49, 8i |
| %52:i32 = let %51 |
| %53:i32 = call %tint_f32_to_i32, %x_76 |
| %54:i32 = add %52, %53 |
| store %v_1, %54 |
| %55:i32 = load %v_1 |
| %x_79:i32 = let %55 |
| store %param, %x_79 |
| %57:i32 = call %collatz_i1_, %param |
| %x_80:i32 = let %57 |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %59:i32 = call %tint_mod_i32, %x_80, 16i |
| %61:ptr<function, vec4<f32>, read_write> = access %indexable, %59 |
| %62:vec4<f32> = load %61 |
| %x_83:vec4<f32> = let %62 |
| store %x_GLF_color, %x_83 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B10: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %66:void = call %main_1 |
| %67:vec4<f32> = load %x_GLF_color |
| %68:main_out = construct %67 |
| ret %68 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B11: { |
| %71:bool = eq %rhs, 0i |
| %72:bool = eq %lhs, -2147483648i |
| %73:bool = eq %rhs, -1i |
| %74:bool = and %72, %73 |
| %75:bool = or %71, %74 |
| %76:i32 = select %rhs, 1i, %75 |
| %77:i32 = div %lhs, %76 |
| ret %77 |
| } |
| } |
| %tint_mod_i32 = func(%lhs_1:i32, %rhs_1:i32):i32 { # %lhs_1: 'lhs', %rhs_1: 'rhs' |
| $B12: { |
| %80:bool = eq %rhs_1, 0i |
| %81:bool = eq %lhs_1, -2147483648i |
| %82:bool = eq %rhs_1, -1i |
| %83:bool = and %81, %82 |
| %84:bool = or %80, %83 |
| %85:i32 = select %rhs_1, 1i, %84 |
| %86:i32 = let %85 |
| %87:i32 = div %lhs_1, %86 |
| %88:i32 = mul %87, %86 |
| %89:i32 = sub %lhs_1, %88 |
| ret %89 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B13: { |
| %91:i32 = convert %value |
| %92:bool = gte %value, -2147483648.0f |
| %93:i32 = select -2147483648i, %91, %92 |
| %94:bool = lte %value, 2147483520.0f |
| %95:i32 = select 2147483647i, %93, %94 |
| ret %95 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |