| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_OPENGL_TEXTUREGL_H_ |
| #define DAWNNATIVE_OPENGL_TEXTUREGL_H_ |
| |
| #include "dawn_native/Texture.h" |
| |
| #include "dawn_native/opengl/opengl_platform.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| class Device; |
| struct GLFormat; |
| |
| class Texture : public TextureBase { |
| public: |
| Texture(Device* device, const TextureDescriptor* descriptor); |
| Texture(Device* device, |
| const TextureDescriptor* descriptor, |
| GLuint handle, |
| TextureState state); |
| ~Texture(); |
| |
| GLuint GetHandle() const; |
| GLenum GetGLTarget() const; |
| const GLFormat& GetGLFormat() const; |
| |
| void EnsureSubresourceContentInitialized(uint32_t baseMipLevel, |
| uint32_t levelCount, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount, |
| bool isLazyClear = true); |
| |
| private: |
| void DestroyImpl() override; |
| MaybeError ClearTexture(GLint baseMipLevel, |
| GLint levelCount, |
| GLint baseArrayLayer, |
| uint32_t layerCount, |
| TextureBase::ClearValue clearValue); |
| |
| GLuint mHandle; |
| GLenum mTarget; |
| }; |
| |
| class TextureView : public TextureViewBase { |
| public: |
| TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor); |
| ~TextureView(); |
| |
| GLuint GetHandle() const; |
| GLenum GetGLTarget() const; |
| |
| private: |
| GLuint mHandle; |
| GLenum mTarget; |
| bool mOwnsHandle; |
| }; |
| |
| }} // namespace dawn_native::opengl |
| |
| #endif // DAWNNATIVE_OPENGL_TEXTUREGL_H_ |