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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_MEMORYRESOURCEALLOCATORVK_H_
#define DAWNNATIVE_VULKAN_MEMORYRESOURCEALLOCATORVK_H_
#include "common/vulkan_platform.h"
#include "dawn_native/Error.h"
#include "dawn_native/ResourceMemoryAllocation.h"
namespace dawn_native { namespace vulkan {
class Device;
class MemoryResourceAllocator {
public:
MemoryResourceAllocator(Device* device);
~MemoryResourceAllocator() = default;
ResultOrError<ResourceMemoryAllocation> Allocate(VkMemoryRequirements requirements,
bool mappable);
void Deallocate(ResourceMemoryAllocation& allocation);
private:
int FindBestTypeIndex(VkMemoryRequirements requirements, bool mappable);
Device* mDevice;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_MEMORYRESOURCEALLOCATORVK_H_