D3D12: Always skip Robustness transform on non-DBO storage buffers

This patch adds all the storage buffers and read-only storage
buffers without Dynamic Buffer Offset to the 'ignore-list' of Tint
Robustness transform on D3D12 backend because currently in Dawn they
will always be bound to descriptor tables and translated into
ByteAddressBuffers, where D3D12 runtime can guarantee that
out-of-bounds-reading will always return 0 and out-of-bound-writing
will always take no action.

Note that currently we cannot skip robustness transform on uniform
buffers because in some situations FXC will report compilation error
when there is OOB access to the sized array declared in cBuffer.

This CL can improve about 11% of the performance of
dawn_perf_test.ShaderRobustnessPerf.

Bug: tint:1890
Change-Id: I34623fe1fced18208f77983d3eaf89d63afb8aed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/136340
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
7 files changed
tree: b7f2d63a2d292f497e48390de7c52e6085743e51
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.