commit | 831296debca5fd9f4feabf219ba11f6a5e70903c | [log] [tgz] |
---|---|---|
author | Takahiro <hogehoge@gachapin.jp> | Thu Jun 30 04:19:42 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 30 04:19:42 2022 +0000 |
tree | 0433803ab484ba4edaf92a601fc36f1815502f51 | |
parent | dc3d45f2788ca20c7ec5d960e880ca3c5f698c61 [diff] |
Implement RenderPassDescriptor.maxDrawCount Bug: dawn:1465 Change-Id: I6b0aab25ec7a48a6521e4e7f52e42d6890ae2013 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94821 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.