Make unittests and fuzzers use webgpu.h
BUG=dawn:22
Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/tests/unittests/wire/WireInjectTextureTests.cpp b/src/tests/unittests/wire/WireInjectTextureTests.cpp
index d5dea81..9e327cf 100644
--- a/src/tests/unittests/wire/WireInjectTextureTests.cpp
+++ b/src/tests/unittests/wire/WireInjectTextureTests.cpp
@@ -32,12 +32,12 @@
TEST_F(WireInjectTextureTests, CallAfterReserveInject) {
ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
- DawnTexture apiTexture = api.GetNewTexture();
+ WGPUTexture apiTexture = api.GetNewTexture();
EXPECT_CALL(api, TextureReference(apiTexture));
ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
- dawnTextureCreateView(reservation.texture, nullptr);
- DawnTextureView apiDummyView = api.GetNewTextureView();
+ wgpuTextureCreateView(reservation.texture, nullptr);
+ WGPUTextureView apiDummyView = api.GetNewTextureView();
EXPECT_CALL(api, TextureCreateView(apiTexture, nullptr)).WillOnce(Return(apiDummyView));
FlushClient();
}
@@ -55,7 +55,7 @@
TEST_F(WireInjectTextureTests, InjectExistingID) {
ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
- DawnTexture apiTexture = api.GetNewTexture();
+ WGPUTexture apiTexture = api.GetNewTexture();
EXPECT_CALL(api, TextureReference(apiTexture));
ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
@@ -69,12 +69,12 @@
ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
// Injecting the texture adds a reference
- DawnTexture apiTexture = api.GetNewTexture();
+ WGPUTexture apiTexture = api.GetNewTexture();
EXPECT_CALL(api, TextureReference(apiTexture));
ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
// Releasing the texture removes a single reference.
- dawnTextureRelease(reservation.texture);
+ wgpuTextureRelease(reservation.texture);
EXPECT_CALL(api, TextureRelease(apiTexture));
FlushClient();