commit | 45c20d246d2c99d93a249a797b4d65fef0572d2d | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Mon Oct 28 22:05:06 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 28 22:05:06 2024 +0000 |
tree | d8576ee9081b6126308979beb683f929560201d6 | |
parent | 6e4d863e67c4fab5350407584ff4f29fa4ffc5be [diff] |
OpenGL: fix linear filtering of depth textures. The OpenGL backend was using a non-filtering filter when sampling depth textures. Don't do that. Bug: 375343411 Change-Id: I5cfa3c0b5579fd937f812a95695bca620bb84c57 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212736 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.