| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_ADAPTERD3D_H_ |
| #define SRC_DAWN_NATIVE_D3D_ADAPTERD3D_H_ |
| |
| #include "dawn/native/Adapter.h" |
| |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d { |
| |
| class Backend; |
| |
| class Adapter : public AdapterBase { |
| public: |
| Adapter(Backend* backend, |
| ComPtr<IDXGIAdapter3> hardwareAdapter, |
| wgpu::BackendType backendType, |
| const TogglesState& adapterToggles); |
| ~Adapter() override; |
| |
| IDXGIAdapter3* GetHardwareAdapter() const; |
| Backend* GetBackend() const; |
| |
| private: |
| ComPtr<IDXGIAdapter3> mHardwareAdapter; |
| Backend* mBackend; |
| }; |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // SRC_DAWN_NATIVE_D3D_ADAPTERD3D_H_ |