@group(0) @binding(0) var<uniform> m : mat2x4<f32>; | |
var<private> counter = 0; | |
fn i() -> i32 { counter++; return counter; } | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_m = &m; | |
let p_m_1 = &((*p_m)[1]); | |
let l_m : mat2x4<f32> = *p_m; | |
let l_m_1 : vec4<f32> = *p_m_1; | |
} |