| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[2]; |
| }; |
| groupshared float2x4 w; |
| |
| struct tint_symbol_1 { |
| uint local_invocation_index : SV_GroupIndex; |
| }; |
| |
| float2x4 u_load(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| return float2x4(asfloat(u[scalar_offset / 4]), asfloat(u[scalar_offset_1 / 4])); |
| } |
| |
| void f_inner(uint local_invocation_index) { |
| { |
| w = float2x4((0.0f).xxxx, (0.0f).xxxx); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| w = u_load(0u); |
| w[1] = asfloat(u[0]); |
| w[1] = asfloat(u[0]).ywxz; |
| w[0][1] = asfloat(u[1].x); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f(tint_symbol_1 tint_symbol) { |
| f_inner(tint_symbol.local_invocation_index); |
| return; |
| } |