#include <metal_stdlib> | |
using namespace metal; | |
kernel void f(device float3x2* tint_symbol [[buffer(1)]], const constant float3x2* tint_symbol_1 [[buffer(0)]]) { | |
*(tint_symbol) = *(tint_symbol_1); | |
(*(tint_symbol))[1] = (*(tint_symbol_1))[0]; | |
(*(tint_symbol))[1] = (*(tint_symbol_1))[0].yx; | |
(*(tint_symbol))[0][1] = (*(tint_symbol_1))[1][0]; | |
return; | |
} | |