@group(0) @binding(0) var<uniform> m : mat4x3<f32>; | |
var<private> counter = 0; | |
fn i() -> i32 { | |
counter++; | |
return counter; | |
} | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_m = &(m); | |
let p_m_i = &((*(p_m))[i()]); | |
let l_m : mat4x3<f32> = *(p_m); | |
let l_m_i : vec3<f32> = *(p_m_i); | |
} |