| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T> |
| T tint_dot3(vec<T,3> a, vec<T,3> b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; |
| } |
| void dot_7548a0(device uint* const tint_symbol_1) { |
| uint3 arg_0 = uint3(1u); |
| uint3 arg_1 = uint3(1u); |
| uint res = tint_dot3(arg_0, arg_1); |
| *(tint_symbol_1) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(device uint* const tint_symbol_2) { |
| dot_7548a0(tint_symbol_2); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(device uint* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_4 [[buffer(0)]]) { |
| dot_7548a0(tint_symbol_4); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_5 [[buffer(0)]]) { |
| dot_7548a0(tint_symbol_5); |
| return; |
| } |
| |