| #include <metal_stdlib> |
| |
| using namespace metal; |
| uint tint_first_leading_bit(uint v) { |
| uint x = v; |
| uint const b16 = select(0u, 16u, bool((x & 4294901760u))); |
| x = (x >> b16); |
| uint const b8 = select(0u, 8u, bool((x & 65280u))); |
| x = (x >> b8); |
| uint const b4 = select(0u, 4u, bool((x & 240u))); |
| x = (x >> b4); |
| uint const b2 = select(0u, 2u, bool((x & 12u))); |
| x = (x >> b2); |
| uint const b1 = select(0u, 1u, bool((x & 2u))); |
| uint const is_zero = select(0u, 4294967295u, (x == 0u)); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstLeadingBit_f0779d(device uint* const tint_symbol_1) { |
| uint arg_0 = 1u; |
| uint res = tint_first_leading_bit(arg_0); |
| *(tint_symbol_1) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(device uint* const tint_symbol_2) { |
| firstLeadingBit_f0779d(tint_symbol_2); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(device uint* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_4 [[buffer(0)]]) { |
| firstLeadingBit_f0779d(tint_symbol_4); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_5 [[buffer(0)]]) { |
| firstLeadingBit_f0779d(tint_symbol_5); |
| return; |
| } |
| |