blob: 0d2d3b6874a2d2c7ab641ddbce3cdd41a07e65bb [file] [log] [blame]
Texture2DArray<uint4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_53e142() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
int arg_3 = 1;
uint4 res = arg_0.Load(uint4(uint3(arg_1, uint(arg_2)), uint(arg_3)));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_53e142();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_53e142();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_53e142();
return;
}