blob: b1f0d11ff7d4a7dd0eccac6314540be5d8baa215 [file] [log] [blame]
Texture2D<int4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
int4 res = t.GatherRed(s, (0.0f).xx);
return;
}