blob: 95d7018c6d1b7837618905c1fbf6d3c42a195820 [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherGreen(s, (0.0f).xx);
return;
}