#version 310 es | |
shared mat2x4 S; | |
void func_S_X(uint pointer[1]) { | |
S[pointer[0]] = vec4(0.0f); | |
} | |
void tint_symbol(uint local_invocation_index) { | |
{ | |
S = mat2x4(vec4(0.0f), vec4(0.0f)); | |
} | |
barrier(); | |
uint tint_symbol_1[1] = uint[1](1u); | |
func_S_X(tint_symbol_1); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_LocalInvocationIndex); | |
return; | |
} |