#include <metal_stdlib> | |
using namespace metal; | |
void bar() { | |
} | |
struct tint_symbol_1 { | |
float4 value [[color(0)]]; | |
}; | |
float4 tint_symbol_inner() { | |
float2 a = float2(0.0f); | |
bar(); | |
return float4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
} | |
fragment tint_symbol_1 tint_symbol() { | |
float4 const inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |