blob: 31db9ff5f7d1ba7ffd941b460a43f67c1015332e [file] [log] [blame]
#version 310 es
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
tint_symbol = vec4(0.0f);
return;
}
struct main_out {
vec4 tint_symbol;
};
main_out tint_symbol_1() {
main_1();
main_out tint_symbol_2 = main_out(tint_symbol);
return tint_symbol_2;
}
void main() {
gl_PointSize = 1.0;
main_out inner_result = tint_symbol_1();
gl_Position = inner_result.tint_symbol;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}