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45cd391d56356c62c08672f6f86fe7fdd30e4e13
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test
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tint
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samples
/
simple_vertex.spvasm.expected.wgsl
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var
<private>
gl_Position
:
vec4
<f32>
;
fn main_1
()
{
gl_Position
=
vec4
<f32>
(
0.0f
,
0.0f
,
0.0f
,
0.0f
);
return
;
}
struct
main_out
{
@builtin
(
position
)
gl_Position
:
vec4
<f32>
,
}
@vertex
fn main
()
->
main_out
{
main_1
();
return
main_out
(
gl_Position
);
}