|author||Austin Eng <email@example.com>||Fri Jan 22 00:25:05 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Fri Jan 22 00:25:05 2021 +0000|
dawn_wire: Add an API to reclaim reserved devices and textures Dawn Wire has a way to reserve an ID and generation on the client side, but if these reservations are never injected on the server, then it will be impossible to reclaim the in-use ObjectIDs. Bug: dawn:565 Change-Id: I751fce237c881e8cbdeaba18ad0ec1e124bd7ac2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38281 Commit-Queue: Austin Eng <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Stephen White <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.