commit | 45ce1fda882b0c925e36983609e45907a4c3d8bb | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Fri Jan 22 00:25:05 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jan 22 00:25:05 2021 +0000 |
tree | 4bfc0261b7dc62ca3cd96eb697d07cf9a18ca05e | |
parent | cef68bc8b7c2b36add50f2f66fd603ca5f33bad2 [diff] |
dawn_wire: Add an API to reclaim reserved devices and textures Dawn Wire has a way to reserve an ID and generation on the client side, but if these reservations are never injected on the server, then it will be impossible to reclaim the in-use ObjectIDs. Bug: dawn:565 Change-Id: I751fce237c881e8cbdeaba18ad0ec1e124bd7ac2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38281 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.