commit | 46014f69a0c02571ed385d56fa7b99c3729aaf5e | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Tue May 09 02:27:41 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 09 02:27:41 2023 +0000 |
tree | c865331e49944e31ef0b8065610e8a7eafd9a5c5 | |
parent | f083783f7e4d0fe67d46e671a8464842cdbdd99b [diff] |
d3d11: enable CompressedTextureFormatTests Bug: dawn:1801 Bug: dawn:1705 Change-Id: I4b63d865ceb3a20a16917030b608309452aeb045 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131844 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.