commit | 419907943f2e7a9012b2981eaabd5e640ba773dc | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Jul 09 05:42:50 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 09 05:42:50 2025 -0700 |
tree | 60fccd1874bf773df15caa65e2699afa8a5be7bb | |
parent | 1d8d4a70cd619c1eb6ef66e277ca4b3ccee209ee [diff] |
D3D11: remove backend's texture views' cache There is already a frontend cache. Bug: 409035452 Change-Id: I3681c56921d855df6c7bba067013485089a8b61b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/250454 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.