| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) { |
| v:vec3<i32> @offset(0) |
| } |
| |
| $B1: { # root |
| %U:ptr<storage, S, read_write> = var @binding_point(0, 0) |
| } |
| |
| %f = func():void { |
| $B2: { |
| %3:ptr<storage, vec3<i32>, read_write> = access %U, 0u |
| store %3, vec3<i32>(1i, 2i, 3i) |
| %4:ptr<storage, vec3<i32>, read_write> = access %U, 0u |
| store_vector_element %4, 0u, 1i |
| %5:ptr<storage, vec3<i32>, read_write> = access %U, 0u |
| store_vector_element %5, 1u, 2i |
| %6:ptr<storage, vec3<i32>, read_write> = access %U, 0u |
| store_vector_element %6, 2u, 3i |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |