blob: 66a98aea573ef08d1c483689a93c681755bca52e [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : bool;
fn m() -> vec4<bool> {
t = true;
return vec4<bool>(t);
}
fn f() {
var v : vec4<f16> = vec4<f16>(m());
}