blob: f9ea47dd91556828a0de23d041bb9cb43f7e2447 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: Uniforms = struct @align(4) {
i:u32 @offset(0)
j:u32 @offset(4)
}
InnerS = struct @align(4) {
v:i32 @offset(0)
}
S1 = struct @align(4) {
a2:array<InnerS, 8> @offset(0)
}
OuterS = struct @align(4) {
a1:array<S1, 8> @offset(0)
}
$B1: { # root
%nextIndex:ptr<private, u32, read_write> = var
%uniforms:ptr<uniform, Uniforms, read> = var @binding_point(1, 4)
}
%getNextIndex = func():u32 {
$B2: {
%4:u32 = load %nextIndex
%5:u32 = add %4, 1u
store %nextIndex, %5
%6:u32 = load %nextIndex
ret %6
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func():void {
$B3: {
%v:ptr<function, InnerS, read_write> = var
%s:ptr<function, OuterS, read_write> = var
%10:u32 = call %getNextIndex
%11:ptr<uniform, u32, read> = access %uniforms, 1u
%12:u32 = load %11
%13:ptr<function, InnerS, read_write> = access %s, 0u, %10, 0u, %12
%14:InnerS = load %v
store %13, %14
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************