blob: dca61b793104c497339939b2b3e464c252e89bf4 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%4:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%5:f32 = load_vector_element %4, 0u
%x_26:f32 = let %5
%7:bool = gt %x_26, 1.0f
if %7 [t: $B3] { # if_1
$B3: { # true
loop [b: $B4] { # loop_1
$B4: { # body
store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_loop # loop_1
}
}
ret
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%9:void = call %main_1
%10:vec4<f32> = load %x_GLF_color
%11:main_out = construct %10
ret %11
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************