blob: c62780979faa0187f4fb7d1df2ddeb60899a0973 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%numbers:ptr<function, array<i32, 3>, read_write> = var
%a:ptr<function, vec2<f32>, read_write> = var
%b:ptr<function, f32, read_write> = var
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%x_38:i32 = let %9
%11:ptr<function, i32, read_write> = access %numbers, %x_38
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%13:i32 = load %12
store %11, %13
%14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%15:i32 = load %14
%x_43:i32 = let %15
%17:ptr<function, i32, read_write> = access %numbers, %x_43
%18:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%19:i32 = load %18
store %17, %19
%20:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%21:i32 = load %20
%x_48:i32 = let %21
%23:ptr<function, i32, read_write> = access %numbers, %x_48
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%25:i32 = load %24
store %23, %25
%26:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%27:i32 = load %26
%28:f32 = convert %27
%29:f32 = let %28
%30:ptr<uniform, f32, read> = access %x_9, 0u, 2i, 0u
%31:f32 = load %30
%32:bool = lt 0.0f, %31
%33:i32 = select 2i, 1i, %32
%34:ptr<function, i32, read_write> = access %numbers, %33
%35:i32 = load %34
%36:f32 = convert %35
%37:vec2<f32> = construct %29, %36
store %a, %37
%38:vec2<f32> = load %a
%39:vec2<f32> = let %38
%40:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u
%41:f32 = load %40
%42:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u
%43:f32 = load %42
%44:vec2<f32> = construct %41, %43
%45:f32 = dot %39, %44
store %b, %45
%46:f32 = load %b
%47:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u
%48:f32 = load %47
%49:bool = eq %46, %48
if %49 [t: $B3, f: $B4] { # if_1
$B3: { # true
%50:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%51:i32 = load %50
%52:f32 = convert %51
%53:f32 = let %52
%54:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%55:i32 = load %54
%56:f32 = convert %55
%57:f32 = let %56
%58:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%59:i32 = load %58
%60:f32 = convert %59
%61:f32 = let %60
%62:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%63:i32 = load %62
%64:f32 = convert %63
%65:vec4<f32> = construct %53, %57, %61, %64
store %x_GLF_color, %65
exit_if # if_1
}
$B4: { # false
%66:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%67:i32 = load %66
%68:f32 = convert %67
%69:vec4<f32> = construct %68
store %x_GLF_color, %69
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%71:void = call %main_1
%72:vec4<f32> = load %x_GLF_color
%73:main_out = construct %72
ret %73
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************