blob: c09a209ebaa9e796aad88acb84de3310ccd55bc6 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%undefined:ptr<function, f32, read_write> = var
%x_51:ptr<function, bool, read_write> = var
%x_52_phi:ptr<function, bool, read_write> = var
store %undefined, 5.0f
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%x_10:i32 = let %9
%11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%12:i32 = load %11
%x_11:i32 = let %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%15:i32 = load %14
%x_12:i32 = let %15
%17:i32 = add %x_11, %x_12
%18:bool = eq %x_10, %17
%x_44:bool = let %18
store %x_52_phi, %x_44
%20:bool = eq %x_44, false
if %20 [t: $B3] { # if_1
$B3: { # true
%21:f32 = load %undefined
%x_48:f32 = let %21
%23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%24:f32 = load %23
%x_50:f32 = let %24
%26:bool = gt %x_48, %x_50
store %x_51, %26
%27:bool = load %x_51
store %x_52_phi, %27
exit_if # if_1
}
}
%28:bool = load %x_52_phi
%x_52:bool = let %28
if %x_52 [t: $B4, f: $B5] { # if_2
$B4: { # true
%30:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%31:i32 = load %30
%x_15:i32 = let %31
%33:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%34:i32 = load %33
%x_16:i32 = let %34
%36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%37:i32 = load %36
%x_17:i32 = let %37
%39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%40:i32 = load %39
%x_18:i32 = let %40
%42:f32 = convert %x_15
%43:f32 = let %42
%44:f32 = convert %x_16
%45:f32 = let %44
%46:f32 = convert %x_17
%47:f32 = let %46
%48:f32 = convert %x_18
%49:vec4<f32> = construct %43, %45, %47, %48
store %x_GLF_color, %49
exit_if # if_2
}
$B5: { # false
%50:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%51:i32 = load %50
%x_19:i32 = let %51
%53:f32 = convert %x_19
%x_66:f32 = let %53
%55:vec4<f32> = construct %x_66, %x_66, %x_66, %x_66
store %x_GLF_color, %55
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%57:void = call %main_1
%58:vec4<f32> = load %x_GLF_color
%59:main_out = construct %58
ret %59
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************