blob: 624a1504f31fb9463f84e3bef4b0ab3ed1823813 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%undefined:ptr<function, f32, read_write> = var
%x_45:ptr<function, bool, read_write> = var
%x_46_phi:ptr<function, bool, read_write> = var
store %undefined, 1.17520117759704589844f
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%x_10:i32 = let %9
%11:bool = eq 1i, %x_10
%x_38:bool = let %11
store %x_46_phi, %x_38
%13:bool = eq %x_38, false
if %13 [t: $B3] { # if_1
$B3: { # true
%14:f32 = load %undefined
%x_42:f32 = let %14
%16:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%17:f32 = load %16
%x_44:f32 = let %17
%19:bool = gt %x_42, %x_44
store %x_45, %19
%20:bool = load %x_45
store %x_46_phi, %20
exit_if # if_1
}
}
%21:bool = load %x_46_phi
%x_46:bool = let %21
if %x_46 [t: $B4, f: $B5] { # if_2
$B4: { # true
%23:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%24:i32 = load %23
%x_12:i32 = let %24
%26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%27:i32 = load %26
%x_13:i32 = let %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%30:i32 = load %29
%x_14:i32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%33:i32 = load %32
%x_15:i32 = let %33
%35:f32 = convert %x_12
%36:f32 = let %35
%37:f32 = convert %x_13
%38:f32 = let %37
%39:f32 = convert %x_14
%40:f32 = let %39
%41:f32 = convert %x_15
%42:vec4<f32> = construct %36, %38, %40, %41
store %x_GLF_color, %42
exit_if # if_2
}
$B5: { # false
%43:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%44:i32 = load %43
%x_16:i32 = let %44
%46:f32 = convert %x_16
%x_60:f32 = let %46
%48:vec4<f32> = construct %x_60, %x_60, %x_60, %x_60
store %x_GLF_color, %48
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%50:void = call %main_1
%51:vec4<f32> = load %x_GLF_color
%52:main_out = construct %51
ret %52
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************