blob: 774d05d90aaba4eeceb1b41739a9a107a2521344 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
zero:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%continue_execution:ptr<private, bool, read_write> = var, true
}
%func_i1_ = func(%x:ptr<function, i32, read_write>):i32 {
$B2: {
%6:i32 = load %x
%7:bool = eq %6, 10i
if %7 [t: $B3] { # if_1
$B3: { # true
store %continue_execution, false
exit_if # if_1
}
}
%8:i32 = load %x
%x_49:i32 = let %8
ret %x_49
}
}
%main_1 = func():void {
$B4: {
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%param:ptr<function, i32, read_write> = var
%x_35:ptr<function, i32, read_write> = var
%x_37:ptr<function, i32, read_write> = var
store %a, 0i
%16:ptr<uniform, i32, read> = access %x_9, 0u
%17:i32 = load %16
%x_33:i32 = let %17
store %b, %x_33
store %x_35, %x_33
loop [b: $B5, c: $B6] { # loop_1
$B5: { # body
%19:i32 = load %x_35
store %param, %19
%20:i32 = call %func_i1_, %param
store %x_37, %20
%21:i32 = load %x_37
store %a, %21
%22:i32 = load %x_35
%23:i32 = add %22, 1i
%x_36:i32 = let %23
store %b, %x_36
store %x_35, %x_36
%25:bool = lt %x_36, 4i
if %25 [t: $B7, f: $B8] { # if_2
$B7: { # true
exit_if # if_2
}
$B8: { # false
exit_loop # loop_1
}
}
continue # -> $B6
}
$B6: { # continuing
next_iteration # -> $B5
}
}
%26:i32 = load %x_37
%27:bool = eq %26, 3i
if %27 [t: $B9, f: $B10] { # if_3
$B9: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
$B10: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B11: {
%29:void = call %main_1
%30:vec4<f32> = load %x_GLF_color
%31:main_out = construct %30
%32:bool = load %continue_execution
%33:bool = eq %32, false
if %33 [t: $B12] { # if_4
$B12: { # true
terminate_invocation
}
}
ret %31
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************