blob: c81e0426e141d9e831e4d7408d7bb3970de0605d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf2 = struct @align(4) {
zero:f32 @offset(0)
}
strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%x_32:ptr<function, i32, read_write> = var
%8:ptr<uniform, f32, read> = access %x_6, 0u
%9:f32 = load %8
%x_34:f32 = let %9
%11:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%12:f32 = load %11
%x_36:f32 = let %12
%14:bool = lt %x_34, %x_36
if %14 [t: $B3, f: $B4] { # if_1
$B3: { # true
%15:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%16:i32 = load %15
%x_42:i32 = let %16
store %x_32, %x_42
exit_if # if_1
}
$B4: { # false
%18:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%19:i32 = load %18
%x_44:i32 = let %19
store %x_32, %x_44
exit_if # if_1
}
}
%21:i32 = load %x_32
%x_45:i32 = let %21
%23:i32 = or %x_45, 1i
%24:i32 = complement %23
store %a, %24
%25:i32 = load %a
%x_48:i32 = let %25
%27:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%28:i32 = load %27
%x_50:i32 = let %28
%30:i32 = complement %x_50
%31:bool = eq %x_48, %30
if %31 [t: $B5, f: $B6] { # if_2
$B5: { # true
%32:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%33:i32 = load %32
%x_57:i32 = let %33
%35:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%36:i32 = load %35
%x_60:i32 = let %36
%38:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%39:i32 = load %38
%x_63:i32 = let %39
%41:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%42:i32 = load %41
%x_66:i32 = let %42
%44:f32 = convert %x_57
%45:f32 = let %44
%46:f32 = convert %x_60
%47:f32 = let %46
%48:f32 = convert %x_63
%49:f32 = let %48
%50:f32 = convert %x_66
%51:vec4<f32> = construct %45, %47, %49, %50
store %x_GLF_color, %51
exit_if # if_2
}
$B6: { # false
%52:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%53:i32 = load %52
%x_70:i32 = let %53
%55:f32 = convert %x_70
%x_71:f32 = let %55
%57:vec4<f32> = construct %x_71, %x_71, %x_71, %x_71
store %x_GLF_color, %57
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B7: {
%59:void = call %main_1
%60:vec4<f32> = load %x_GLF_color
%61:main_out = construct %60
ret %61
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************