blob: cd54be7c25d44bbc35918362401f499ac1b0a575 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
store %a, 1.0f
%7:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%8:f32 = load %7
%x_33:f32 = let %8
%10:f32 = load %a
%x_34:f32 = let %10
%12:f32 = select 0.0f, %x_34, false
%13:f32 = clamp %x_33, %12, 1.0f
store %b, %13
%14:f32 = load %b
%x_37:f32 = let %14
%16:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%17:f32 = load %16
%x_39:f32 = let %17
%19:bool = eq %x_37, %x_39
if %19 [t: $B3, f: $B4] { # if_1
$B3: { # true
%20:f32 = load %b
%x_44:f32 = let %20
%22:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%23:f32 = load %22
%x_46:f32 = let %23
%25:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%26:i32 = load %25
%x_49:i32 = let %26
%28:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%29:i32 = load %28
%x_52:i32 = let %29
%31:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%32:i32 = load %31
%x_55:i32 = let %32
%34:f32 = mul %x_44, %x_46
%35:f32 = convert %x_49
%36:f32 = let %35
%37:f32 = convert %x_52
%38:f32 = let %37
%39:f32 = convert %x_55
%40:vec4<f32> = construct %34, %36, %38, %39
store %x_GLF_color, %40
exit_if # if_1
}
$B4: { # false
%41:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%42:i32 = load %41
%x_59:i32 = let %42
%44:f32 = convert %x_59
%x_60:f32 = let %44
%46:vec4<f32> = construct %x_60, %x_60, %x_60, %x_60
store %x_GLF_color, %46
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%48:void = call %main_1
%49:vec4<f32> = load %x_GLF_color
%50:main_out = construct %49
ret %50
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************