blob: 1205de9f5dac54d8f48409dc0477051a4d1e03c8 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
quarter:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%5:ptr<uniform, f32, read> = access %x_6, 0u
%6:f32 = load %5
%x_32:f32 = let %6
%8:vec4<f32> = construct 424.113006591796875f, %x_32, 1.29999995231628417969f, 19.6200008392333984375f
%9:vec4<f32> = ceil %8
store %v, %9
%10:vec4<f32> = load %v
%x_35:vec4<f32> = let %10
%12:vec4<bool> = eq %x_35, vec4<f32>(425.0f, 1.0f, 2.0f, 20.0f)
%13:bool = all %12
if %13 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%15:void = call %main_1
%16:vec4<f32> = load %x_GLF_color
%17:main_out = construct %16
ret %17
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************