blob: f6827e5bbb163229c48a80b806b16a13754f5049 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
if true [t: $B3, f: $B4] { # if_1
$B3: { # true
%4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%5:i32 = load %4
%6:f32 = convert %5
%7:f32 = let %6
%8:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%9:i32 = load %8
%10:f32 = convert %9
%11:f32 = let %10
%12:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%13:i32 = load %12
%14:f32 = convert %13
%15:vec4<f32> = construct 1.0f, %7, %11, %14
store %x_GLF_color, %15
exit_if # if_1
}
$B4: { # false
%16:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%17:i32 = load %16
%18:f32 = convert %17
%19:vec4<f32> = construct %18
store %x_GLF_color, %19
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************