blob: 0232881a9d9d598dad43c3fd1a0331a95aeea581 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_26:ptr<function, vec2<f32>, read_write> = var
%x_5:ptr<function, i32, read_write> = var
%x_39:ptr<function, bool, read_write> = var
%x_40:ptr<function, bool, read_write> = var
store %x_26, vec2<f32>(0.0f)
store %x_5, 2i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_27:ptr<function, vec2<f32>, read_write> = var
%x_4:ptr<function, i32, read_write> = var
%9:i32 = load %x_5
%10:bool = lt %9, 3i
if %10 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
continue # -> $B4
}
$B4: { # continuing
%11:i32 = load %x_5
%12:f32 = convert %11
%13:vec2<f32> = construct 1.0f, %12
%14:vec2<f32> = swizzle %13, xy
store %x_27, %14
%15:i32 = load %x_5
%16:i32 = add %15, 1i
store %x_4, %16
%17:vec2<f32> = load %x_27
store %x_26, %17
%18:i32 = load %x_4
store %x_5, %18
next_iteration # -> $B3
}
}
%19:f32 = load_vector_element %x_26, 0u
%20:bool = neq %19, 1.0f
%x_34:bool = let %20
store %x_40, %x_34
%22:bool = eq %x_34, false
if %22 [t: $B7] { # if_2
$B7: { # true
%23:f32 = load_vector_element %x_26, 1u
%24:bool = neq %23, 2.0f
store %x_39, %24
%25:bool = load %x_39
store %x_40, %25
exit_if # if_2
}
}
%26:bool = load %x_40
if %26 [t: $B8, f: $B9] { # if_3
$B8: { # true
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_3
}
$B9: { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%28:void = call %main_1
%29:vec4<f32> = load %x_GLF_color
%30:main_out = construct %29
ret %30
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************