blob: 63c429c5a83eb14b71810b46c58dcf2bba3c6404 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%7:f32 = load %6
%8:vec4<f32> = construct %7
%9:vec4<f32> = clamp vec4<f32>(1.54308068752288818359f), %8, vec4<f32>(1.0f)
store %v, %9
%10:f32 = load_vector_element %v, 0u
%11:f32 = let %10
%12:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%13:i32 = load %12
%14:f32 = convert %13
%15:f32 = let %14
%16:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%17:i32 = load %16
%18:f32 = convert %17
%19:f32 = load_vector_element %v, 2u
%20:vec4<f32> = construct %11, %15, %18, %19
store %x_GLF_color, %20
ret
}
}
%tint_symbol = @fragment func():main_out {
$B3: {
%22:void = call %main_1
%23:vec4<f32> = load %x_GLF_color
%24:main_out = construct %23
ret %24
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************