blob: 4ed32e7588ecafc805d7628cfc25916115248299 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%7:i32 = load %6
%x_27:i32 = let %7
store %a, %x_27
%9:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%10:i32 = load %9
%x_29:i32 = let %10
%12:i32 = negation %x_29
store %i, %12
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%13:i32 = load %i
%x_35:i32 = let %13
%15:i32 = add %x_35, 1i
%x_36:i32 = let %15
store %i, %x_36
%17:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%18:i32 = load %17
%x_39:i32 = let %18
%20:i32 = reverseBits %x_36
%21:bool = lte %20, %x_39
if %21 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%22:i32 = load %a
%x_42:i32 = let %22
%24:i32 = add %x_42, 1i
store %a, %24
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
%25:i32 = load %a
%x_44:i32 = let %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%28:i32 = load %27
%x_46:i32 = let %28
%30:bool = eq %x_44, %x_46
if %30 [t: $B7, f: $B8] { # if_2
$B7: { # true
%31:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%32:i32 = load %31
%x_52:i32 = let %32
%34:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%35:i32 = load %34
%x_55:i32 = let %35
%37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%38:i32 = load %37
%x_58:i32 = let %38
%40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%41:i32 = load %40
%x_61:i32 = let %41
%43:f32 = convert %x_52
%44:f32 = let %43
%45:f32 = convert %x_55
%46:f32 = let %45
%47:f32 = convert %x_58
%48:f32 = let %47
%49:f32 = convert %x_61
%50:vec4<f32> = construct %44, %46, %48, %49
store %x_GLF_color, %50
exit_if # if_2
}
$B8: { # false
%51:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%52:i32 = load %51
%x_65:i32 = let %52
%54:f32 = convert %x_65
%x_66:f32 = let %54
%56:vec4<f32> = construct %x_66, %x_66, %x_66, %x_66
store %x_GLF_color, %56
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%58:void = call %main_1
%59:vec4<f32> = load %x_GLF_color
%60:main_out = construct %59
ret %60
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************