blob: c27e09f88e062271649b1a593df5f64ea8b05204 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
buf2 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_12:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%r:ptr<function, i32, read_write> = var
store %x_GLF_global_loop_count, 0i
%9:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%10:f32 = load %9
store %f, %10
%11:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%12:i32 = load %11
store %r, %12
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%13:i32 = load %r
%14:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%15:i32 = load %14
%16:bool = lt %13, %15
if %16 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%17:i32 = load %x_GLF_global_loop_count
%18:i32 = add %17, 1i
store %x_GLF_global_loop_count, %18
%19:ptr<uniform, vec2<f32>, read> = access %x_12, 0u
%20:vec2<f32> = load %19
%x_57:vec2<f32> = let %20
%22:f32 = load %f
%x_60:f32 = let %22
%24:vec2<f32> = dpdx %x_57
%25:f32 = access %24, 1u
%26:f32 = add %x_60, %25
store %f, %26
continue # -> $B4
}
$B4: { # continuing
%27:i32 = load %r
%28:i32 = add %27, 1i
store %r, %28
next_iteration # -> $B3
}
}
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%29:i32 = load %x_GLF_global_loop_count
%30:bool = lt %29, 100i
if %30 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%31:i32 = load %x_GLF_global_loop_count
%32:i32 = add %31, 1i
store %x_GLF_global_loop_count, %32
%33:f32 = load %f
%34:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%35:f32 = load %34
%36:f32 = add %33, %35
store %f, %36
continue # -> $B8
}
$B8: { # continuing
next_iteration # -> $B7
}
}
%37:f32 = load %f
%38:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%39:f32 = load %38
%40:bool = eq %37, %39
if %40 [t: $B11, f: $B12] { # if_3
$B11: { # true
%41:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%42:i32 = load %41
%43:f32 = convert %42
%44:f32 = let %43
%45:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%46:i32 = load %45
%47:f32 = convert %46
%48:f32 = let %47
%49:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%50:i32 = load %49
%51:f32 = convert %50
%52:f32 = let %51
%53:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%54:i32 = load %53
%55:f32 = convert %54
%56:vec4<f32> = construct %44, %48, %52, %55
store %x_GLF_color, %56
exit_if # if_3
}
$B12: { # false
%57:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%58:i32 = load %57
%59:f32 = convert %58
%60:vec4<f32> = construct %59
store %x_GLF_color, %60
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B13: {
%62:void = call %main_1
%63:vec4<f32> = load %x_GLF_color
%64:main_out = construct %63
ret %64
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************