blob: 5778cc5359eab8b344f8b5762bc0300fd7bf1f26 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():i32 {
$B2: {
%ret:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %ret, 0i
store %i, 3i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:i32 = load %i
%x_39:i32 = let %6
%8:i32 = load %i
%x_40:i32 = let %8
%10:i32 = and %x_40, 1i
%11:bool = gt %x_39, %10
if %11 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%12:i32 = load %ret
%x_44:i32 = let %12
%14:i32 = add %x_44, 1i
store %ret, %14
continue # -> $B4
}
$B4: { # continuing
%15:ptr<uniform, i32, read> = access %x_8, 0u
%16:i32 = load %15
%x_47:i32 = let %16
%18:i32 = load %i
%x_48:i32 = let %18
%20:i32 = sub %x_48, %x_47
store %i, %20
next_iteration # -> $B3
}
}
%21:i32 = load %ret
%x_50:i32 = let %21
ret %x_50
}
}
%main_1 = func():void {
$B7: {
%24:i32 = call %func_
%x_29:i32 = let %24
%26:bool = eq %x_29, 2i
if %26 [t: $B8, f: $B9] { # if_2
$B8: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
$B9: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%28:void = call %main_1
%29:vec4<f32> = load %x_GLF_color
%30:main_out = construct %29
ret %30
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************