blob: 5b408321054c3e1681cd785c57f880c49c6a3f98 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
store %i, 5i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%4:i32 = load %i
%x_5:i32 = let %4
%6:bool = gte %x_5, 0i
if %6 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%7:i32 = load %i
%x_6:i32 = let %7
%9:i32 = sub %x_6, 3i
store %i, %9
%10:i32 = load %i
%x_8:i32 = let %10
%12:i32 = add %x_8, 1i
store %i, %12
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
%13:i32 = load %i
%x_10:i32 = let %13
%15:bool = eq %x_10, -1i
if %15 [t: $B7, f: $B8] { # if_2
$B7: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
$B8: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%17:void = call %main_1
%18:vec4<f32> = load %x_GLF_color
%19:main_out = construct %18
ret %19
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************