blob: de748c6c6eb0ac1139861c6d611206b37b4c7515 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%4:vec4<f32> = load %v
%x_23:vec4<f32> = let %4
%6:f32 = access %x_23, 2u
%7:f32 = access %x_23, 3u
%8:vec4<f32> = construct 1.0f, 1.0f, %6, %7
store %v, %8
%9:vec4<f32> = load %v
%x_25:vec4<f32> = let %9
%11:f32 = access %x_25, 0u
%12:f32 = access %x_25, 1u
%13:vec4<f32> = construct %11, %12, 2.0f, 2.0f
store %v, %13
%14:vec4<f32> = load %v
%x_27:vec4<f32> = let %14
%16:vec4<bool> = eq %x_27, vec4<f32>(1.0f, 1.0f, 2.0f, 2.0f)
%17:bool = all %16
if %17 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************