blob: 7a08e3bea894c57b1d67f7ffe4e7a3c41ae9b313 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%6:f32 = load_vector_element %gl_FragCoord, 0u
%7:i32 = call %tint_f32_to_i32, %6
store %a, %7
%9:i32 = load %a
%10:i32 = complement %9
%11:bool = lt %10, 0i
if %11 [t: $B3] { # if_1
$B3: { # true
%12:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%13:i32 = load %12
store %a, %13
exit_if # if_1
}
}
%14:i32 = load %a
%15:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%16:i32 = load %15
%17:bool = eq %14, %16
if %17 [t: $B4, f: $B5] { # if_2
$B4: { # true
%18:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%19:i32 = load %18
%20:f32 = convert %19
%21:f32 = let %20
%22:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%23:i32 = load %22
%24:f32 = convert %23
%25:f32 = let %24
%26:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%27:i32 = load %26
%28:f32 = convert %27
%29:f32 = let %28
%30:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%31:i32 = load %30
%32:f32 = convert %31
%33:vec4<f32> = construct %21, %25, %29, %32
store %x_GLF_color, %33
exit_if # if_2
}
$B5: { # false
%34:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%35:i32 = load %34
%36:f32 = convert %35
%37:vec4<f32> = construct %36
store %x_GLF_color, %37
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B6: {
store %gl_FragCoord, %gl_FragCoord_param
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B7: {
%44:i32 = convert %value
%45:bool = gte %value, -2147483648.0f
%46:i32 = select -2147483648i, %44, %45
%47:bool = lte %value, 2147483520.0f
%48:i32 = select 2147483647i, %46, %47
ret %48
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************