| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_11:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %func_f1_ = func(%x:ptr<function, f32, read_write>):f32 { |
| $B2: { |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| if true [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %7:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_77:f32 = let %7 |
| %9:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %10:f32 = load %9 |
| %x_79:f32 = let %10 |
| %12:bool = lt %x_77, %x_79 |
| if %12 [t: $B9] { # if_2 |
| $B9: { # true |
| loop [b: $B10, c: $B11] { # loop_3 |
| $B10: { # body |
| continue # -> $B11 |
| } |
| $B11: { # continuing |
| %13:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_88:f32 = let %13 |
| %15:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %16:f32 = load %15 |
| %x_90:f32 = let %16 |
| %18:bool = lt %x_88, %x_90 |
| %19:bool = eq %18, false |
| break_if %19 # -> [t: exit_loop loop_3, f: $B10] |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| %20:f32 = load %x |
| %x_92:f32 = let %20 |
| %22:ptr<uniform, f32, read> = access %x_8, 0u, 3i, 0u |
| %23:f32 = load %22 |
| %x_94:f32 = let %23 |
| %25:bool = lt %x_92, %x_94 |
| if %25 [t: $B12] { # if_3 |
| $B12: { # true |
| %26:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %27:f32 = load %26 |
| %x_99:f32 = let %27 |
| ret %x_99 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %29:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_101:f32 = let %29 |
| %31:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %32:f32 = load %31 |
| %x_103:f32 = let %32 |
| %34:bool = lt %x_101, %x_103 |
| %35:bool = eq %34, false |
| break_if %35 # -> [t: exit_loop loop_2, f: $B7] |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %36:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %37:f32 = load %36 |
| %x_106:f32 = let %37 |
| ret %x_106 |
| } |
| } |
| %main_1 = func():void { |
| $B13: { |
| %param:ptr<function, f32, read_write> = var |
| %41:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_41:f32 = let %41 |
| store %param, %x_41 |
| %43:f32 = call %func_f1_, %param |
| %x_42:f32 = let %43 |
| %45:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %46:f32 = load %45 |
| %x_44:f32 = let %46 |
| %48:bool = eq %x_42, %x_44 |
| if %48 [t: $B14, f: $B15] { # if_4 |
| $B14: { # true |
| %49:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %50:i32 = load %49 |
| %x_50:i32 = let %50 |
| %52:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %53:i32 = load %52 |
| %x_53:i32 = let %53 |
| %55:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %56:i32 = load %55 |
| %x_56:i32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %59:i32 = load %58 |
| %x_59:i32 = let %59 |
| %61:f32 = convert %x_50 |
| %62:f32 = let %61 |
| %63:f32 = convert %x_53 |
| %64:f32 = let %63 |
| %65:f32 = convert %x_56 |
| %66:f32 = let %65 |
| %67:f32 = convert %x_59 |
| %68:vec4<f32> = construct %62, %64, %66, %67 |
| store %x_GLF_color, %68 |
| exit_if # if_4 |
| } |
| $B15: { # false |
| %69:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %70:i32 = load %69 |
| %x_63:i32 = let %70 |
| %72:f32 = convert %x_63 |
| %x_64:f32 = let %72 |
| %74:vec4<f32> = construct %x_64, %x_64, %x_64, %x_64 |
| store %x_GLF_color, %74 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B16: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %77:void = call %main_1 |
| %78:vec4<f32> = load %x_GLF_color |
| %79:main_out = construct %78 |
| ret %79 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |