blob: fc7d680bb3e212dda5918a2edc6893450527882c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
store %x_GLF_global_loop_count, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%5:i32 = load %x_GLF_global_loop_count
%6:bool = lt %5, 100i
if %6 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%7:i32 = load %x_GLF_global_loop_count
%8:i32 = add %7, 1i
store %x_GLF_global_loop_count, %8
%9:i32 = load %x_GLF_global_loop_count
%10:i32 = load %x_GLF_global_loop_count
%11:i32 = mul %9, %10
%12:bool = gt %11, 10i
if %12 [t: $B7] { # if_2
$B7: { # true
exit_loop # loop_1
}
}
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
%13:i32 = load %x_GLF_global_loop_count
%14:bool = eq %13, 4i
if %14 [t: $B8, f: $B9] { # if_3
$B8: { # true
%15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%16:i32 = load %15
%17:f32 = convert %16
%18:f32 = let %17
%19:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%20:i32 = load %19
%21:f32 = convert %20
%22:f32 = let %21
%23:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%24:i32 = load %23
%25:f32 = convert %24
%26:f32 = let %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%28:i32 = load %27
%29:f32 = convert %28
%30:vec4<f32> = construct %18, %22, %26, %29
store %x_GLF_color, %30
exit_if # if_3
}
$B9: { # false
%31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:vec4<f32> = construct %33
store %x_GLF_color, %34
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%36:void = call %main_1
%37:vec4<f32> = load %x_GLF_color
%38:main_out = construct %37
ret %38
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************