blob: 1f14857c546899e873de7cf2578669aaa482e6d1 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%color:ptr<function, vec4<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%7:f32 = load %6
%8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%9:f32 = load %8
%10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%11:f32 = load %10
%12:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%13:f32 = load %12
%14:vec4<f32> = construct %7, %9, %11, %13
store %color, %14
%15:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%16:i32 = load %15
%x_38:i32 = let %16
%18:i32 = or 1i, %x_38
%19:i32 = xor %18, 1i
switch %19 [c: (0i, $B3), c: (default, $B4)] { # switch_1
$B3: { # case
%20:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%21:i32 = load %20
%x_44:i32 = let %21
%23:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%24:f32 = load %23
store_vector_element %color, %x_44, %24
exit_switch # switch_1
}
$B4: { # case
exit_switch # switch_1
}
}
%25:vec4<f32> = load %color
store %x_GLF_color, %25
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%27:void = call %main_1
%28:vec4<f32> = load %x_GLF_color
%29:main_out = construct %28
ret %29
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************