blob: 7eac2fe07fac56df970b12e2790519ad86add8c8 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%color:ptr<function, vec4<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%7:f32 = load %6
%x_29:f32 = let %7
%9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%10:f32 = load %9
%x_31:f32 = let %10
%12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%13:f32 = load %12
%x_33:f32 = let %13
%15:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%16:f32 = load %15
%x_35:f32 = let %16
%18:vec4<f32> = construct %x_29, %x_31, %x_33, %x_35
store %color, %18
%19:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%20:i32 = load %19
%x_38:i32 = let %20
%22:i32 = or 1i, %x_38
%23:i32 = xor %22, 1i
switch %23 [c: (0i, $B3), c: (default, $B4)] { # switch_1
$B3: { # case
%24:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%25:i32 = load %24
%x_44:i32 = let %25
%27:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%28:f32 = load %27
%x_46:f32 = let %28
store_vector_element %color, %x_44, %x_46
exit_switch # switch_1
}
$B4: { # case
exit_switch # switch_1
}
}
%30:vec4<f32> = load %color
%x_48:vec4<f32> = let %30
store %x_GLF_color, %x_48
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%33:void = call %main_1
%34:vec4<f32> = load %x_GLF_color
%35:main_out = construct %34
ret %35
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************